April 6, 2009 at 2:00 pm (setting-related) (, , )

Random bit of scenery detail written down for my own reference:

Central Administration Military Injury Codes woooo

Code 1 is for minor injuries not considered critical, mostly just accidental (although if you’re really good, some combat injuries of the ‘tiny’ variety probably fall here). Nothing would be aborted for a Code 1 except in really special circumstances.

Code 2 is for minor injuries which are considered dangerous, most commonly including graze shot wounds and some blade ones as well; in need of some medical attention, but not immediately. Code 2 would only merit a testing exercise abort if multiple people registered one.

Code 3 is more substantial, most commonly shot wounds with a clean pass through or larger blade injuries in a relatively secondary/tertiary location, and would almost certainly merit a testing exercise abort for one individual.

Code 4 is in need of medical aid immediately or else death is a severe risk, often a code 3 with bonus internal bleeding or a shoulder/some torso shot. Most shrapnel wounds, at this tech level and in this world, end up landing here. Instant abort if one is registered, no questions asked.

Code 5 is ‘this person’s gonna die no matter what we do, might as well give them time to get to grips with it/call family/whatever else’.

Code 6 is instadeath.

Post a Comment