May 3, 2009 at 7:05 pm (setting-related) (, , )

an explanation for the HP system, both in any vidyagame adaptation and in the KMV as a whole considering it does occasionally get referenced:

deflector shielding!

In Sigeki it is generally expressed as good old tron lines inset into things (though most of the time they only glow while actively taking hits), and in the Sphere due to the rather different aesthetic qualities they tend towards instant rune levels of intricacy; Aquarii replaces the ’sufficiently advanced’ explanation with a ‘yeah this is basically magic’ justification and as such also involves the more instant rune visual style (generally displaying directly on skin as opposed to on clothes/armor like with the other two).

Basically, then, HP is the remaining strength in this shielding; in kmvrpg terms only a last few hundred (for comparison I tend to imagine it with Super Robot Wars-level totals) actually are the physical strength-willpower combined concept which something like DnD applies to the term.

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