kmvplatformer characters/concept

May 16, 2009 at 5:18 pm (Uncategorized) (, , )

Default Character 1, Alexander: obviously speed/maneuverability-focused fragile speedster/glass cannon, high ranged attacks and a few secondary melee

Default Character 2, Julien: low-speed high-powered tank, more melee with ranged attacks secondary in priority

Unlockable: Michael (slowish magic knight with high-class exploration moves), Helena (the mario kung-fu monk)

Lethal Joke Character: Miles (intro boss, squishy wizard with exponential power growth due to his megaman’d weapons being boss summons)

I imagine it would be structured in a pretty Classic Megaman Game way, eight boss weapons and fortress stages and all.

Like any game idea I come up with, music is the main issue (as well as, er, programming game mechanics which I already have thought of)

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