kmvplatformer characters/concept

May 16, 2009 at 5:18 pm (Uncategorized) (, , )

Default Character 1, Alexander: obviously speed/maneuverability-focused fragile speedster/glass cannon, high ranged attacks and a few secondary melee

Default Character 2, Julien: low-speed high-powered tank, more melee with ranged attacks secondary in priority

Unlockable: Michael (slowish magic knight with high-class exploration moves), Helena (the mario kung-fu monk)

Lethal Joke Character: Miles (intro boss, squishy wizard with exponential power growth due to his megaman’d weapons being boss summons)

I imagine it would be structured in a pretty Classic Megaman Game way, eight boss weapons and fortress stages and all.

Like any game idea I come up with, music is the main issue (as well as, er, programming game mechanics which I already have thought of)

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May 3, 2009 at 7:05 pm (setting-related) (, , )

an explanation for the HP system, both in any vidyagame adaptation and in the KMV as a whole considering it does occasionally get referenced:

deflector shielding!

In Sigeki it is generally expressed as good old tron lines inset into things (though most of the time they only glow while actively taking hits), and in the Sphere due to the rather different aesthetic qualities they tend towards instant rune levels of intricacy; Aquarii replaces the ’sufficiently advanced’ explanation with a ‘yeah this is basically magic’ justification and as such also involves the more instant rune visual style (generally displaying directly on skin as opposed to on clothes/armor like with the other two).

Basically, then, HP is the remaining strength in this shielding; in kmvrpg terms only a last few hundred (for comparison I tend to imagine it with Super Robot Wars-level totals) actually are the physical strength-willpower combined concept which something like DnD applies to the term.

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April 6, 2009 at 2:00 pm (setting-related) (, , )

Random bit of scenery detail written down for my own reference:

Central Administration Military Injury Codes woooo

Code 1 is for minor injuries not considered critical, mostly just accidental (although if you’re really good, some combat injuries of the ‘tiny’ variety probably fall here). Nothing would be aborted for a Code 1 except in really special circumstances.

Code 2 is for minor injuries which are considered dangerous, most commonly including graze shot wounds and some blade ones as well; in need of some medical attention, but not immediately. Code 2 would only merit a testing exercise abort if multiple people registered one.

Code 3 is more substantial, most commonly shot wounds with a clean pass through or larger blade injuries in a relatively secondary/tertiary location, and would almost certainly merit a testing exercise abort for one individual.

Code 4 is in need of medical aid immediately or else death is a severe risk, often a code 3 with bonus internal bleeding or a shoulder/some torso shot. Most shrapnel wounds, at this tech level and in this world, end up landing here. Instant abort if one is registered, no questions asked.

Code 5 is ‘this person’s gonna die no matter what we do, might as well give them time to get to grips with it/call family/whatever else’.

Code 6 is instadeath.

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April 1, 2009 at 1:18 pm (Uncategorized) (, , , , )

Color Coding Index, Volume 1:

As has been noted, the KMV doesn’t really do that whole ‘good-neutral-evil’ color coding thing. It’s pretty much a faction-based aspect, although IRIS and agents do tend towards white/extremely pale colors and as such is presumably the closest thing to  an evil class there is.

Bureau/Central Administration: Blue/black/silver/white. The Bureau itself is pretty variegated because it’s really a Mauveshirt Army at this point rather than a Lawful Stupid Redshirt Army like the rest of the government seems to be (and for much of the timeline isn’t technically military, as such has no standard uniform). Near the end of myth-arc territory, the Administration apparently absorbs it again, thus leading to more standard colors. Despite some variations on him not even remaining a CA agent, pretty much any version of Alexander still uses their colors. Because really, he’s Alexander.
TCS/MRA: Black/silver/grey/white, generally speaking. Due to their lack of any standardized uniform most of the agents have a single color, or set of them, added on (Laura is monochrome+bright blue, for instance). Tobias seems to go in for white/black/gold, which is mostly just an odd variation. Wilhelmina van Helsing was largely red for some reason.
Trevelyans: Alexandra is silver, Morganna is purple, Adrian is blue, Darian is green (and monochromatic, as per above), Serena is blue/medium grey and Julien is red/dark grey.
Crescent Moon Division: Doesn’t generally have a recognizable uniform. Antinomy usually uses either her extremely ominous black/silver long coat or a very srs greenish suit; quite a few of the higher-ups are purple/grey.
Adler’s syndicate: Often black suits with red and white secondaries. Lydia is generally white/brown/red; Kyle takes after her. Their opposition is most commonly brown/blue/silver.
Notable Third Parties: Both Janelle and Lowen, for some reason, seem to go in for white/red/dark brown. Sterling and Mona are green/gold/white and red/gold, respectively. Helena and Xanatov are green/white/black, as is (mostly) the small army under a reasonable approximation of their command. Gale is mostly just black and white, with red and gold as accent colors.

Apart from that, most of the rest of the world just goes with whatever they want to wear that day.

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February 12, 2009 at 4:17 pm (Uncategorized)

Julian Trevelyan seems to be a good deal less mentally stable than Julien Trevelyan, considerably more bipolar and considerably less True Neutral-biased. He also seems to have shifted specialty from engineering to biology and, eventually, necroman–

<Julian: Necrology. Reanimation, if you must. Magic is for pansies; real wo-slash-men use Science.>

… necrological studies; he still isn’t really the Evil type, just a moral practicalist. Reuse, reduce, reanimate.

Most of his attacks/general skills lie in repurposing enemy ‘parts’ no longer being used.

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February 11, 2009 at 10:49 pm (Uncategorized) (, , , )

“Y-You can’t call me a sap. I am the least sappy person in this city, at least.”

“Chief, I’ve met trees with less natural sappiness than you.”

“Franziska! … Wait, you’ve ‘met’ trees?”

“It’s true! Besides, you know, healer staff chick, in touch with nature. It comes up.”

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KMV Element Roulette Experiment

January 19, 2009 at 9:44 pm (kmvrpg, misc.) (, , )

Making an actual, multiversally set Elemental Rock Paper Scissors would be completely incoherent; as a result, I imagine characters would have a) a base element, or possibly a number of them, which defined the basic innate elemental attacks they had, and b) a weakness/resistance list.

List A: (generally available on weapon/armor/skills, a lot of characters/enemies would have them)

Sonic, Air, Light, Mirror, Chaos, Ice, Fire, Lightning, Laser, Life, Earth, Undead, Ninja, Pierce

List B: (generally more ‘unique’, often used for ultimate weapons)

Drain, Holy, Bird, Gravity, Bane

Lancer, who seems to be kind of the KMVRPG Designated Main Character, is Undead/Gravity. I don’t know what her weakness/resistance list would be. Or, for that matter, why she’s Undead…

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Boss Subtitles, KMVRPG Edition

January 19, 2009 at 4:52 pm (kmvrpg) (, , , , )

Yeah, these aren’t anywhere near all of my boss ideas. Just the ones I had subtitles (well, and names) for.

Main Story:

[???] James Seles

[Absolute Defender] Gale Kinsalor

[Ninja Commandant] Antinomy, [Lightning Elemental] Kain Armande

[Chaotic Alchemist] Janelle Costley

[???] IRIS

[Master of the World] Nightmare

Optional:

[Arena Champion] Tobias Aligheri

[Melancholic Lord] Marguerite Danesti

[Maniac Lord] Cyril Danesti

[Emperor Alexander Kuiper] Samuel

[Blood Knight] Lowen

[TELOS-01] Ignatius

In other news, I am posting again lol.

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Worldbuilding Notes I (general ramble and Sigeki)

October 28, 2008 at 10:55 pm (setting-related) (, , , , , )

once more, with other universes in addition to the Revised Unified Sphere.

Most of the universes are, essentially, the single planet (or in the case of Sigeki, the single solar system). This might actually be the way they are in the overall universe, or it could be me not wanting to have to write up entire universes proper… Sigeki in particular seems to have other areas implied to exist, but it may wind up being not actually possible due to the author GM Fiating the rest of the unwieldy mess away somehow, leaving only its effects on the focus area available. That, or travel between solar systems is experimental and/or impossible.

To sum up the previous paragraph: I have no sense of scale and often willfully ignore realistic space on any level above planetary, but at least I don’t have Single Biome Planet Towns for the most part. That and it’s a superheroic-style universe governed by the rule of cool as its main physical law, really…

These are rather abbreviated summaries, which I may well expand on later (some of these universes really do seem to be developing character-like tendencies). Knowing me, they will still end up being ridiculously long despite my intentions.

- Sigeki: (GURPS TL9-10) The first world created for the new-KMV, and thus the recipient of a lot of Lost Technology / Black Boxen, the most notable of which is probably the ability-enhancing artifact termed the Red Hare (… and don’t ask me why it would be called that in-universe). Consists of an entire solar system with about five (?) extant planets and a sizeable asteroid cluster, most of which were somehow terraformed into submission (even, apparently, where keeping them so would break climate laws) and several of which have inhabited moons; travel between planets takes a number of days, in some cases a week or more, and is somewhat similar in aesthetic to ocean liner/long-distance train travel. Some form of instant teleporter exists, but it’s mostly reserved for military or high-class corporate use and has heavy limits on range (from around low space station orbit to planetary surface as of Apocynthion-07). There is, for some reason, also Space Friction; it is furthermore not exempt from a number of the tropes brought on by space being an ocean, and for that matter might go so far as to qualify as Refuge In Audacity in that the author has done a lot of the research, but throws it out the window because it’s vastly more entertaining for her this way…

Although the other planets occasionally recieve vague references, the main focus of the universe remains on Oran, which I believe is second in planetary order and slightly further away from the Sun than Venus. (Its climate pre-terraforming was probably quite similar.) After that effort, which is at least seventy years in the past as of any story of note, it wound up being fairly Earthlike in climate due mostly to the influence of Most Writers Being Human*, although there are some marginally larger patches of desert than that would generally indicate**. Most travel is done on the ground or on the water; actual jetliner-style commercial air travel doesn’t seem to have caught on as well as it has here, most likely due to some adverse atmospheric condition, although in the event of really rapid travel being needed it has occasionally shown up. There appear to be some hover cars, but considering the specific type of The Future! it often lapses into in terms of aesthetics they are only to be expected.

Theoretically Oran is overseen by a government known as the Central Administration, along with one other planet in the system; in reality pretty much no actual territory on Oran is under its direct control apart from a number of the larger cities packed fairly close together and the space between them. The lion’s share of the active governing efforts are definitely invested in the other (as-yet-unnamed) planet, and it says something about the CA that despite having plotted about four stories/arcs set mostly on Oran that not even the author knows whether or not it’s imperial or federation-like or a republic or an oligarchy or what.

Oran is supposedly split into a number of different substates under the control of the CA city group; in reality most of the substates are effectively countries of their own (although most do seem to give the CA and its representatives some credit, certainly more than you’d expect considering Oran’s metafictional origin, but I digress randomly). Recently, active deposits of Lost Technology have begun resurfacing rather more often than before; these deposits are often found by actually loyal CA-based/funded expeditions, and as such the Administration’s foothold on and interest in Oran seems to be increasing.

The Bureau of Interdimensional Communications and Research also exists. So does the ordinary realspace Red Mountain, but considering it exists (or at the very least can exist) practically everywhere that isn’t as important.

Really, Sigeki is where the majority of characters ultimately come from… and within it the majority are from either Oran itself or the other Administration planet which still refuses to get a name. (The majority of the rest are from the Sphere, with a number of outliers from the O Fortuna ‘verse or the Hope Diamond group.)

* Pretty much all KMVians (well, I doubt there are any exceptions, but this precludes retcon by being vague) are technically Ridiculously Human Aliens; the Sphere and the O Fortuna ‘verse have no apparent other planets (although they do have night skies, regardless) and Sigeki is A Long Time Ago In A Solar System Far Far Away, so no Earth there. Regardless of the universe, all known inhabitants share the same general species template, which usually includes superpower options (even if they’re commented out, or inactive until certain conditions are met).

** The author really took to space western aesthetics, okay? See also: Galzburg, pretty much the entire country of, and Conjunction’s Backstory Arc, pretty much the entire style of.

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October 27, 2008 at 10:10 pm (misc.) (, )

Theory: in any attempt at making some sort of paper and pencil/numeric KMV system, there would have to be a stat judging how much of a fourth wall a character would have. Mostly, this comes into play in terms of genre-savviness and narrative manipulation as you’d expect, lower being better for that specific purpose and higher probably being better for dealing with NPCs. Well, as you’d expect if you were me.

It probably has some sort of effect on general personality/sanity, too; actually I suspect most of the KMV numeric stats would be used to determine personality, and any combat statistics would be a seperate section entirely. Most notably, in my mind the difference between Helena and her successor is mostly that her fourth wall score is much lower than his; she caught on to the grand truth of KMV strategy* considerably earlier than he did, at the obvious cost in… visible sanity.

As evidence for more stats being needed to determine sanity, a (very small number of) examples for different levels of this scale (a version going from 1 to 10, which might not be the actual numbers, but):

0 – presumably people on this particular earth-prime, capable of switching from timeframe to timeframe/viewpoint to viewpoint infinitely many times

1 – Lancer, James, Nightmare (if alive), et al.: at least Lancer and Nightmare (thus James/Tian) basically got Physical God levels of power by surviving the end of the old-KMV and the beginning of the new-KMV. You can’t get lower than that in character.

2 – Helena (by extension Xanatov), Ignatius, Dale, Elsinore, Elias and Cara: I’d say this is the example for the existence of other personality measurement mechanisms, because honestly. Even using the version of Helena from Sigurd-future and versions of Elias and Cara from some bizarre mirror universe, very few of them have anything in common about personality apart from this.

3 – Julien, Lowen, Tobias, Lunedi, Alexander (actually): Of these, Lowen probably falls closest to rounding up to 2. This seems to be the tier where the sarcastic characters who live because of their use of Mythology Gags and Shout Outs hang out in general.

4 – Mona, Mikkau, Kyle, Laura, Darian, any version of Markellos, Moran: Okay, never mind, this beats out 3 for sarcasm by a long shot. This is also clearly the tier where everyone whose name begins with M is.

5 – Chromus, Miles, Molotov, Sterling and possibly Serena: Mostly the somewhat apathetic characters, for whatever reason. (And Sterling.) Then again it is in the middle of the scale.

6 – Alexander (feigned), Sulla (Wizard-02, Helena’s mentioned replacement), more or less any sort of cosmic horror including IRIS: The characters who, while generally aware of their fictional nature to the point of more specific Medium Awareness, really don’t realize how to manipulate it and its principles to their own ends. It says something about the KMV that these three are the only examples I could think of, despite some effort.

7 and below are almost entirely NPCs; I can’t think of any main or secondary characters who fit, although 7 probably includes your average universal Library Guy. 10 is pretty much complete obliviousness as to being fictional; not even most random townspeople fall into that category, though, due to historical Events.

I assume most PC-class characters would fall between 3 and 6 on that approximate scale.

* Distilled into one aphorism: Good real-world tactics, while they may help in certain ways, really don’t help you as much as strategies weighted towards generating drama can. The KMV is permanently stuck in a deep pit of cinematic rules and nothing will probably change that, ever. Helena’s killsat is probably the prime example of her taking this to heart…

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